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Hi Tracers!
Finally, by trial and error, I found out how to render the atmosphere
from orbit correctly... but now a new problem occurs.
As you can see, I used a sky sphere with stars - and all stars behind
the media-filled sphere which makes up the atmosphere appear exaggerated
in size and brightness. Is there any way to avoid this effect?
Here the POV code for the "air" in the atmosphere sphere:
#declare Air =
material // Air
{
texture
{
pigment
{
color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
}
}
interior
{
ior 1
media
{
scattering
{
4 , rgb <0.0, 0.5, 1.0> // isotropic scattering
}
density
{
spherical
}
}
}
}
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Preview of image 'afghan sunrise.jpg'
![afghan sunrise.jpg](/povray.binaries.images/attachment/%3C39CCB00D.1012C1E3%40ndh.net%3E/afghan%20sunrise.jpg?preview=1)
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